

CAUSE-EFFECT RELATION
FOCUS SKILLS
ENGAGEMENT
VISUAL LEARNING
GROUP INTERACTIONS
SOCIAL SKILLS
CREATIVE SKILLS
75%
70%
95%
85%
80%
85%
80%
WHAT PUFFY HELPS TO DEVELOP

ROBOTIC SOLUTIONS
FOR CHILDHOOD
NEURAL PATHOLOGIES
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tHE
pUFFY pROJECT
The project aims to develop a robotic companion to educate and play with children with Neurodevelopmental Disorder (NDD). We will start from an IRobot robotic base (easily controllable from an Arduino board) and will create a simple inflatable robot that communicates through the use of lights and projectors from inside the body. The body will be an inflatable transparent material provided by I3 lab.


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Tel: +39 347-8963814
Email: puffyprojectgroup@gmail.com
CONTACT
04 Contact us

02 wHAT IS NDD
03 Proposed aCTIVITIES
Neurodevelopmental disorders are impairments of the growth and development of the brain or central nervous system. A narrower use of the term refers to a disorder of brain function that affects emotion, learning ability, self-control and memory and that unfolds as the individual grows. The development of the brain is orchestrated, tightly regulated, and genetically encoded process with clear influence from the environment. This suggests that any deviation from this program early in life can result in neurodevelopmental disorders and, depending on specific timing, might lead to distinct pathology later in life. Because of that, there are many causes of neurodevelopmental disorder, which can range from deprivation, genetic and metabolic diseases, immune disorders, infectious diseases, nutritional factors, physical trauma, and toxic and environmental factors.
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The child will be challenged to complete different actions that Puffy will be able to recognize and evaluate via different sensors. This will involve touching specific parts of the body, interacting with projected images, associating sounds to figures/pictures, and display different emotions/gestures in front of puffy. Every time the child will complete one of these tasks, he/she will be rewarded with soothing sounds/light animations; in case of error, a different animation will be displayed and the same task will be asked again.
This activity serves the purpose of teaching the child the cause/effect relation in addition to simple object and body parts recognition.
#1 - CAUSE-EFFECT GAME
LEARNING BY PLAYING
Puffy will be telling a simple story to its audience, which will be accompanied by sounds and projected images. At specific times, the storytelling will stop and Puffy will require its users to make decisions (by selecting one of the given options projected on his body) that influence the course of the story. This activity focuses on keeping the child's attention activity and teaching him/her some basic morals as well as showing the consequences of his/her decisions.
#2 - INTERACTIVE STORY
STORY TIME IS GOOD TIME
Puffy will colour his body (via LED lights/HUGO lighting) and will ask the child(ren) to play with him. The child will then need to escape from Puffy while the robot will try to chase the child down. When Puffy reaches the child, he will change colour again and challenge the child to chase him and tap on his head/body. This activity will teach the child a playful attitude which will serve the purpose of engaging the child in a prolonged group activity.
#3 - HIDE AND SEEK
MOVEMENT SKILL TO THE TEST
This is not an activity but it serves the purpose to help the child to familiarize with Puffy, achieving that by talking to the children and gathering data by analyzing their emotions, gestures and facial expressions as well as eventual touching inputs. Puffy should also be able to follow simple vocal commands and/or recognize children, in order to store results from said subject’s previous activities.
If there are no children next to him, Puffy will try to attract them via pleasant noises and lights but without moving.
This activity is important to create a pleasant atmosphere and an engaging bond with the user before starting the activities.
#4 - INTRODUCTION MODE
EMOTIONALLY ENGAGING